Similar to its predecessors, Sniper Ghost Warrior 3 is a first-person tactical shooter game. But it could have been so much better, if it wasn't for poor story, missions that had nothing to do with sniping and some technical issues, that plague the game.Screenshot showing the game at night, and its rain effects. Sadly, even though it works well, It won't help the score. And the missions, where there is stealth, those missions are the reason you play the game.
Of course not every time, sometimes there is an enemy that cant be avoided but still, there is a lot of freedom in how you approach some situations. But if you manage to not be spotted, you can sneak around guards without killing anyone. I am not saying they are perfect, once they see you, they will see you through bushes and stuff. Up until now, I haven't said many good things about the game, yet I gave it neutral score? Why is that? Because the mechanics of sniping and sneaking are great. Even the silenced pistol, which you will be using half the time is just meh. You can't fire more than two bullet bursts, because if you try to do so, you will be spraying all around the area. Assault rifles have a kick, as if the main protagonist was a little girl and not a soldier. Also, the handling of every weapon except the sniper rifle is terrible. Because the game actually worked in the times that you were given a sniper rifle. Don't ever let him do any kind of meaningful decision. The person who thought that it would be a good idea for the game to have passages, where you are playing someone from delta force with M16 in hand and go rambo on the enemy, just kick him. But that may have been caused by the short lenght and cliché story. They felt a bit forced onto you and I didnt really build any kind of emotional connection. Nowadays, 6 hours is awful, but back in 2010, there werent many fps games that were longer than 10 hours. There were sixteen missions and I completed in a bit more than six hours. Sadly, the main story didn't last that long. The spotter wasn't really of much help, atleast on hardest difficulty, but he had some clutch warnings, so it was cool. Why cant we just focus on drug lords and cartels in these countries? Why make it so unreasonable? The story had couple of twists and turns, some missions you were solo and on some you had a spotter. The story started well, some general that you had to kill, but it got to the same old nuclear threat as every other modern fps has to find. Also, there were 'secrets', laptops scattered around the missions for you to find, so this ephasised the exploring of the areas. Whilst it wasnt an open-world game, the levels were atleast somewhat open, so you could sneak around and try different routes. As I mentione earlier, the Level desing was repetetive. No issue there, I quiet like that, the issue is that it feels like they have 25 lines on repeat and when you are sneaking around them, someone just end me. And lastly, the dialogue of enemies is in spanish. Sounds made by sniper rifles are good enough, but the rest of the weapons, that's nightmare. But when you realize, you will listen to these exact sounds throught the whole game, your smile will fade away. When it comes to sound, again in the beggining, enviroment sounds awesome. Often, you would get stuck in enviroment, you woulnd't be able to jump over something, or there will be an invisible texture that would mean you have to walk on to it instead of sneaking whilst lying down. Other sides of physics weren't that great. Simply because there is no reticle to help you. I haven't tried it in reality so I can't confirm that they are realistic, but if you play the game on hardest difficulty, you will miss a lot. Physics should be the backbone of every sniping game and the bullet physics, wind, bullet drop worked. First couple of missions, you will be pleasantly surprised by the enviroment, but after fifth it will all look the same. But there are too many copy and pasted objects. The graphic side of things is alright, bearing in mind that the game is 8 years old. The graphic side of things is alright, bearing After finishing the game, I don't know what to say. After finishing the game, I don't know what to say.